MJRU-ANIGD v.1 Animation and Game Design Major (BA)
This major/stream is part of a larger course. Information is specific to the major/stream, please refer to the course for more information.
The Game and Animation Design major allows students to specialise in the engaging area of visual narrative communication through the means of animation design and development, as well as game design and development. This programme will provide the opportunity to learn theory and fundamentals relevant to visual narrative construction, through the mediums of 2D animation, 3D animation, VFX production, Game design and development and virtual and immersive world design. Students studying Animation and Game Design as their primary major will study their first year with the STRU-BADAA Design and Art First Year Stream.
You may pursue a rewarding career in the Animation and Game Design industry which may include working as a 2D/3D Animator, Game Designer, 3D Artist, Visual Effects Artist, Motion Graphics Designer, Art Director, Educator.
Additional Course Expenses
Students may be expected to purchase a number of textbooks and other essential study materials.
Major Overview Note
Students choosing this major within the Bachelor of Arts degree will also choose another major or an elective stream. Choosing a second major allows students to study in an additional discipline area. Choosing an elective stream allows students to undertake further study in the discipline of their first major or choose from a variety of units from around the University.
Major/Stream Entry and Completion Details
Students should complete GRDE1016 Digital Design Process and GRDE1020 Game Design Introduction in their first year. Students are also required to attend an information session.
Credit for Recognised Learning
If you have previously worked or studied in this field, you are encouraged to contact the Faculty of Humanities to discuss eligibility for credit for recognised learning (CRL).
Major/Stream Learning Outcomes
A graduate of this course can:
1. apply narrative communication skills through visual and interactive mediums; understand the fundamentals of communication; contribute to cultural production through creation of animation and game projects
2. think critically and reflectively to explore animation and communication design solutions
3. investigate and evaluate a range of solutions to creative problems, using appropriate technologies and investigative techniques
4. clearly communicate concept, narrative, theme and issues through animated and interactive mediums, and effectively create outcomes appropriate for a wide audience
5. use appropriate technical skills in the production of interactive or visual narrative communication mediums; use and discern tools and technologies appropriate for the production execution
6. demonstrate a range of abilities in knowledge acquisition for the production of projects; recognise the importance of self-directed learning for technical and creative projects, and the development of lifelong learning skills
7. recognise cultural differences for narrative construction for game and animation, and communication of global issues; apply international conventions and standards in individual projects
8. recognise the significance cultural diversity plays in the construction of narratives; respect individuals from all cultures; apply cultural understanding to narrative-based projects
9. work independently and collaboratively, demonstrating leadership skills in group projects; demonstrate professional processes and practices for project developments and collaborative environments
Duration and Availability
This major is available to international students studying in Australia on as study visa.
|Year 2 Semester 1|
|GRDE2035||v.1||Introduction to 3D Modelling and Rendering||3.0||25.0|
|GRDE2037||v.1||Animation and Motion Graphics Design||3.0||25.0|
|Year 2 Semester 2|
|GRDE2014||v.1||Animation and Game Texture Design||3.0||25.0|
|GRDE2038||v.1||Animation and Special Effects Compositing||3.0||25.0|
|Year 3 Semester 1|
|GRDE3029||v.1||Visual Narrative Studio||3.0||25.0|
|Year 3 Semester 2|
|GRDE3017||v.1||Digital Portfolio Development||2.0||25.0|
|GRDE3030||v.1||3D Project Development||3.0||25.0|
Information in this publication is correct at the time of printing but may be subject to change.
In particular, the University reserves the right change the content and/or method of assessment, to change or alter tuition fees of any unit of study, to withdraw any unit of study or program which it offers, to impose limitations on enrolment in any unit or program, and/ or to vary arrangements for any program.
This material does not purport to constitute legal or professional advice.
Curtin accepts no responsibility for and makes no representations, whether express or implied, as to the accuracy or reliability in any respect of any material in this publication.
Except to the extent mandated otherwise by legislation, Curtin University does not accept responsibility for the consequences of any reliance which may be placed on this material by any person.
Curtin will not be liable to you or to any other person for any loss or damage (including direct, consequential or economic loss or damage) however caused and whether by negligence or otherwise which may result directly or indirectly from the use of this publication.
International students studying in Australia on a student visa can only study full-time and there are also specific entry requirements that must be met. As some information contained in this publication may not be applicable to international students, refer to international.curtin.edu.au for further information. Australian citizens, permanent residents and international students studying outside Australia may have the choice of full-time, part-time and external study, depending on course availability and in-country requirements.